The Grand Deep · The Grand Deep · 96/100

Energy50
Clear XP600
Base HP350,000
Map length4,700
Max enemies35
Spawn interval0.03s
Enemy traits RedFloating

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Ginger Snache 2 200% 24,000 3,600 10s 16.67–23.33s
Sir Seal 1 1800% 45,000 2,700 20s
Pigge Unlimited 1800% 27,000 2,160 23.33s 30–36.67s
Once base HP ≤ 99% 3 types
Sir Seal 8 1800% 45,000 2,700 Immediately 20–23.33s
Ginger Snache Unlimited 200% 24,000 3,600 Immediately 43.33–46.67s
J.K. Bun Bun Boss 1 200% 800,000 18,574 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.