The Grand Deep · The Grand Deep · 72/100

Energy50
Clear XP600
Base HP800,000
Map length5,300
Max enemies20
Spawn interval0.03s
Enemy traits AngelAku

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Heavenly Hippoe 1 300% 165,000 5,400 13.33s
Gabriel 3 300% 39,000 4,650 30s 0.67–1s
Aku Doge 2 500% 22,500 11,000 53.33s 0.67–1s
Once base HP ≤ 99% 4 types
Gabriel Unlimited 300% 39,000 4,650 Immediately 26.67–30s
Gabriel 4 300% 39,000 4,650 Immediately 10–16.67s
Heavenly Hippoe 2 300% 165,000 5,400 after 6.67s 30–33.33s
Aku Doge 4 500% 22,500 11,000 after 20s 20–26.67s
Cala Maria Boss 1 100% 360,000 108,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.