The Grand Deep · The Grand Deep · 63/100

Energy50
Clear XP600
Base HP800,000
Map length5,900
Max enemies10
Spawn interval0.03s
Enemy traits DarkRed

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark Unlimited 800% 40,000 16,000 13.33s 26.67–30s
Sir Seal 5 2600% 65,000 3,900 16.67s 33.33–36.67s
Doge Dark 1 800% 40,000 16,000 33.33s
Ginger Snache Unlimited 300% 36,000 5,400 36.67s 26.67–30s
Once base HP ≤ 99% 2 types
Sir Seal 2 2600% 65,000 3,900 after 20s 33.33–36.67s
Two Can Boss 1 200% 500,000 24,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.