The Grand Deep · The Grand Deep · 58/100

Energy40
Clear XP480
Base HP800,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits RedAku

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
B.B.Bunny Unlimited 3000% 15,000 1,500 0.67s 4–6s
Pigge 3 3000% 45,000 3,600 13.33s 2–4s
Sir Seal 3 3000% 75,000 4,500 40s 2–4s
Once base HP ≤ 99% 4 types
Sir Seal 3 3000% 75,000 4,500 after 26.67s 40–43.33s
Pigge 8 3000% 45,000 3,600 Immediately 20–26.67s
B.B.Bunny Boss 1 100% 500 50 Immediately
Fallen Bear 1 150% 112,500 22,500 Immediately
Fallen Bear 1 150% 112,500 22,500 after 33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.