The Grand Deep · The Grand Deep · 41/100

Energy40
Clear XP480
Base HP600,000
Map length5,300
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Squire Rel Unlimited 3000% 2,400 900 6.67s 10–13.33s
Kang Roo 5 3000% 120,000 7,500 20s 43.33–46.67s
Zigge 3 250% 120,000 9,000 36.67s 46.67–50s
Rain D. Boss 1 400% 360,000 18,188 43.33s
Croco 20 3000% 2,100 900 46.67s 4–8s
Zory 1 250% 125,000 9,472 100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.