The Grand Deep · The Grand Deep · 35/100

Energy40
Clear XP480
Base HP600,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits FloatingAlien

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Mooth 4 2000% 100,000 7,000 16.67s 6.67–13.33s
Maawth 1 1200% 213,324 9,324 40s
Once base HP ≤ 99% 3 types
Maawth 3 1200% 213,324 9,324 Immediately 30–33.33s
Mooth 8 2000% 100,000 7,000 Immediately 6.67–10s
Elder Sloth Boss 1 200% 720,000 25,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.