The Grand Deep · The Grand Deep · 29/100

Energy30
Clear XP360
Base HP600,000
Map length4,600
Max enemies10
Spawn interval0.03s
Enemy traits RedColossus

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
B.B.Bunny 25 3000% 15,000 1,500 13.33s 0.67–1s
B.B.Bunny 10 3000% 15,000 1,500 13.33s 4–6s
J.J. Jackrabbit 2 100% 65,000 9,000 33.33s 20–26.67s
Once base HP ≤ 99% 3 types
B.B.Bunny Unlimited 3000% 15,000 1,500 Immediately 10–13.33s
J.J. Jackrabbit 6 100% 65,000 9,000 Immediately 30–33.33s
Professor A. Boss 1 100% 320,000 6,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.