The Grand Deep · The Grand Deep · 13/100

Energy30
Clear XP360
Base HP350,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits Dark

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 1 type
Doge Dark 4 600% 30,000 12,000 20s 13.33–16.67s
Once base HP ≤ 99% 3 types
Doge Dark Unlimited 600% 30,000 12,000 Immediately 16.67–23.33s
Gory Dark 2 250% 100,000 7,807 Immediately 20–23.33s
Tackey Boss 1 100% 128,000 9,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.