Behemoth Culling Stages · Jinfore Volcano · 10/20
Energy250
Clear XP7,500
Base HP1,200,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits AngelZombieBehemothFloatingTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 8 | 500% | 65,000 | 7,750 | 8s | 10–12s |
| | 4 | 500% | 65,000 | 7,750 | 16.67s | 11.33–14.67s |
| | 4 | 200% | 150,000 | 270,000 | 17.33s | 6.67–10s |
| | 1 | 4000% | 200,000 | 14,000 | 50s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 500% | 65,000 | 7,750 | Immediately | 20–26.67s |
| | 4 | 500% | 65,000 | 7,750 | Immediately | 13.33–16.67s |
| | 3 | 200% | 150,000 | 270,000 | Immediately | 10–13.33s |
| | 1 | 4000% | 200,000 | 14,000 | Immediately | — |
| | 1 | 100% | 1,855,200 | 12,500 | Immediately | — |
| | 5 | 500% | 65,000 | 7,750 | after 63.33s | 5.33–6.67s |
| | 1 | 100% | 1,850,000 | 36,600 | after 73.33s | — |
| | 1 | 4000% | 200,000 | 14,000 | after 82s | — |
| | 2 | 200% | 150,000 | 270,000 | after 90s | 33.33–36.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 19%
Red Behemoth Stone 19%
Blue Behemoth Stone 19%
Green Behemoth Stone 19%
Yellow Behemoth Stone 24%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.