Behemoth Culling Stages · Jinfore Volcano · 7/20
Energy250
Clear XP7,500
Base HP900,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessBehemothFloatingRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 200% | 110,000 | 33,000 | 3.33s | 30–36.67s |
| | 8 | 200% | 38,000 | 30,000 | 12s | 6.67–10s |
| | 3 | 300% | 24,900 | 3,600 | 23.33s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 8 | 200% | 38,000 | 30,000 | Immediately | 16.67–20s |
| | 8 | 300% | 24,900 | 3,600 | Immediately | 16.67–23.33s |
| | 1 | 100% | 1,200,000 | 19,500 | Immediately | — |
| | 1 | 100% | 1,850,000 | 36,600 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 19%
Red Behemoth Stone 19%
Blue Behemoth Stone 19%
Green Behemoth Stone 19%
Yellow Behemoth Stone 24%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.