Behemoth Culling Stages · Jinfore Volcano · 1/20

Energy200
Clear XP6,000
Base HP550,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits ZombieTraitlessBehemothFloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
The Thrillerz 3 100% 10,000 6,500 6.67s 16.67–20s
Zomboe 1 200% 80,000 8,000 16.67s
Wild Doge 2 100% 55,000 16,500 23.33s 20–23.33s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 5 types
The Thrillerz Unlimited 100% 10,000 6,500 Immediately 33.33–40s
Wild Doge 4 100% 55,000 16,500 Immediately 26.67–30s
Zomboe 3 200% 80,000 8,000 Immediately 50–56.67s
Owlbrow 2 1000% 100,000 30,000 Immediately 46.67–50s
Casaurian Ahirujo Boss 1 100% 1,200,000 19,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.