Behemoth Culling Stages · Jinfore Volcano · 1/20
Energy200
Clear XP6,000
Base HP550,000
Map length5,500
Max enemies20
Spawn interval0.03s
Enemy traits ZombieTraitlessBehemothFloatingRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 100% | 10,000 | 6,500 | 6.67s | 16.67–20s |
| | 1 | 200% | 80,000 | 8,000 | 16.67s | — |
| | 2 | 100% | 55,000 | 16,500 | 23.33s | 20–23.33s |
| | 1 | 400% | 40,000 | 4 | 900s | — |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 100% | 10,000 | 6,500 | Immediately | 33.33–40s |
| | 4 | 100% | 55,000 | 16,500 | Immediately | 26.67–30s |
| | 3 | 200% | 80,000 | 8,000 | Immediately | 50–56.67s |
| | 2 | 1000% | 100,000 | 30,000 | Immediately | 46.67–50s |
| | 1 | 100% | 1,200,000 | 19,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 4%
Red Behemoth Stone 4%
Blue Behemoth Stone 4%
Green Behemoth Stone 4%
Yellow Behemoth Stone 4%
Meteorite 27%
Coal 26%
Sprockets 27%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.