Behemoth Culling Stages · Ashvini Desert · 10/20

Energy200
Clear XP6,000
Base HP940,000
Map length5,200
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessBehemothAngelColossusDark

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Wild Doge 6 100% 55,000 16,500 8s 16.67–20s
Wild Doge 2 100% 55,000 16,500 23.33s 13.33–16.67s
Great Angel Chibinel 1 100% 160,000 4,500 26.67s
Casaurian Darkjo 1 100% 2,000,000 27,900 33.33s
Celeboodle 2 800% 72,000 40,000 40s 53.33–56.67s
Celeboodle 2 800% 72,000 40,000 56.67s 60–63.33s
Ragin' Gory 4 100% 321,234 11,234 60s 26.67s
Wild Doge 7 100% 55,000 16,500 70s 26.67–30s
Great Angel Chibinel 2 100% 160,000 4,500 93.33s 53.33–56.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 2 types
Wild Doge 3 100% 55,000 16,500 Immediately 1s
Ragin' Gory 1 100% 321,234 11,234 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.