Behemoth Culling Stages · Ashvini Desert · 8/20

Energy200
Clear XP6,000
Base HP840,000
Map length5,000
Max enemies30
Spawn interval0.03s
Enemy traits AlienRedTraitlessBehemoth

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Scissoroo 1 800% 192,000 22,400 13.33s
Sir Seal 3 2600% 65,000 3,900 6.67s 13.33–16.67s
Wild Doge 2 100% 55,000 16,500 15.33s 20–23.33s
Once base HP ≤ 99% 4 types
Wild Doge 10 100% 55,000 16,500 Immediately 10–13.33s
Wild Doge Boss 1 100% 55,000 16,500 Immediately
Sir Seal 5 2600% 65,000 3,900 Immediately 26.67s
Sir Seal 5 2600% 65,000 3,900 Immediately 28s
Casaurian Ahirujo 1 100% 1,200,000 19,500 Immediately
Casaurian Ahirujo 1 100% 1,200,000 19,500 after 93.33s
Crustaceous Scissorex 1 100% 1,400,000 37,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.