Behemoth Culling Stages · Ashvini Desert · 4/20
Energy150
Clear XP4,500
Base HP600,000
Map length4,900
Max enemies7
Spawn interval0.03s
Enemy traits AlienTraitlessBehemoth
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 5 | 1000% | 30,000 | 9,000 | 3.33s | 6.67–13.33s |
| | 1 | 100% | 55,000 | 16,500 | 10s | — |
| | 5 | 1000% | 30,000 | 9,000 | 20s | 6.67–13.33s |
| | 1 | 100% | 55,000 | 16,500 | 30s | — |
| | 1 | 1000% | 90,000 | 3,000 | 36.67s | — |
| | Unlimited | 200% | 20,000 | 2 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 1000% | 30,000 | 9,000 | Immediately | 10–16.67s |
| | Unlimited | 100% | 55,000 | 16,500 | Immediately | 26.67–30s |
| | 1 | 100% | 1,400,000 | 37,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 12.5%
Red Behemoth Stone 12.5%
Blue Behemoth Stone 16.5%
Green Behemoth Stone 16.5%
Gold 21%
Beast Bones 21%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.