Behemoth Culling Stages · Ashvini Desert · 16/20

Energy250
Clear XP7,500
Base HP1,150,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits AngelTraitlessBehemothAkuDarkColossus

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Mr. Angel 2 200% 27,000 3,200 6.67s 16.67–20s
Wild Doge 3 200% 110,000 33,000 13.33s 20–26.67s
Miz Devil 2 400% 1,200 5,000 23.33s 23.33–26.67s
Ragin' Gory 1 100% 321,234 11,234 33.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 6 types
Mr. Angel Unlimited 200% 27,000 3,200 Immediately 33.33s
Wild Doge Unlimited 200% 110,000 33,000 Immediately 26.67–30s
Elephantidae Papaou Boss 1 100% 2,000,000 13,000 Immediately
Miz Devil 1 400% 1,200 5,000 after 5.33s
Wild Doge 2 200% 110,000 33,000 after 13.33s 13.33–16.67s
Ragin' Gory 1 100% 321,234 11,234 after 30s
Wild Doge 2 200% 110,000 33,000 after 32s 10–13.33s
Miz Devil 2 400% 1,200 5,000 after 33.33s 10–13.33s
Wild Doge 2 200% 110,000 33,000 after 53.33s 20–26.67s
Great Angel Chibinel 1 100% 160,000 4,500 after 66.67s
Miz Devil 5 400% 1,200 5,000 after 70s 13.33–16.67s
Wild Doge 2 200% 110,000 33,000 after 100s 20–26.67s
Mr. Angel 2 200% 27,000 3,200 after 100s 20–23.33s
Ragin' Gory 1 100% 321,234 11,234 after 110s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.