Behemoth Culling Stages · Hidden Forest of Gapra · 6/20

Energy150
Clear XP4,500
Base HP620,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits RedTraitlessBehemoth

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Ginger Snache 15 200% 24,000 3,600 6.67s 10–16.67s
B.B.Bunny 10 1800% 9,000 900 1.33s 23.33–33.33s
St. Pigge the 2nd 1 600% 240,000 2,400 13.33s
Sir Seal 2 1000% 25,000 1,500 20s 13.33–26.67s
Wild Doge 8 100% 55,000 16,500 20s 23.33–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Bore 1 200% 800,000 9,674 Immediately
Wild Doge 8 100% 55,000 16,500 Immediately 10s
Sir Seal 1 1000% 25,000 1,500 Immediately
Casaurian Ahirujo 2 100% 1,200,000 19,500 Immediately 53.33–56.67s
B.B.Bunny Boss 1 1800% 9,000 900 Immediately
St. Pigge the 2nd 1 600% 240,000 2,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.