Into the Future · ItF Ch.3 · 45/48

Base HP530,000
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAlienFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco 5 1800% 1,260 540 Start 13.33–26.67s
Doge 5 1800% 1,620 144 6s 12–24s
Hippoe 1 1800% 18,000 1,800 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Otta-smack-u Unlimited 200% 60,000 2,994 Immediately 40s
Croco Unlimited 1800% 1,260 540 Immediately 6.67–10s
Kroxo 10 600% 18,000 5,400 Immediately 1.67–3.33s
Hyppoh 3 600% 42,000 1,200 Immediately 3–6s
Helmut Krabbe 3 600% 54,000 1,800 Immediately 3–6s
Helmut Krabbe Unlimited 600% 54,000 1,800 Immediately 33.33–50s
Ursamajor 1 600% 180,000 6,000 Immediately
Calamary Boss 1 100% 45,000 1,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.