Into the Future · ItF Ch.3 · 43/48
Base HP500,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedAlien
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1800% | 1,620 | 144 | Start | 5–20s |
| | Unlimited | 1800% | 1,800 | 270 | 3.33s | 5–20s |
| | Unlimited | 1800% | 3,600 | 360 | 30s | 5–20s |
| | Unlimited | 1800% | 9,000 | 900 | 40s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | Unlimited | 600% | 5,400 | 900 | Immediately | 15–30s |
| | Unlimited | 1800% | 1,440 | 540 | Immediately | 10–20s |
| | 3 | 100% | 30 | 2,000 | Immediately | 20–30s |
| | 1 | 600% | 360,000 | 1,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.