Into the Future · ItF Ch.3 · 38/48

Base HP400,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
LeMurr Boss 1 600% 120,000 4,800 20s
Those Guys 3 1800% 3,600 360 26.67s 16.67s
Those Guys 3 1800% 3,600 360 29.33s 16.67s
Those Guys 3 1800% 3,600 360 36s 16.67s
Shibalien Unlimited 600% 5,400 900 40s 8.33–16.67s
LeMurr 1 600% 120,000 4,800 46.67s
Snache Unlimited 1800% 1,800 270 50s 5–13.33s
Kroxo Unlimited 600% 18,000 5,400 60s 10–20s
LeMurr 1 600% 120,000 4,800 73.33s
LeMurr 1 600% 120,000 4,800 76.67s
Those Guys 3 1800% 3,600 360 80s 16.67s
Those Guys 3 1800% 3,600 360 83.33s 16.67s
Those Guys 3 1800% 3,600 360 86.67s 5.33–16s
LeMurr 1 600% 120,000 4,800 100s
LeMurr 1 600% 120,000 4,800 103.33s
LeMurr 1 600% 120,000 4,800 106.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
LeMurr 3 600% 120,000 4,800 Immediately 2–3s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.