Into the Future · ItF Ch.3 · 35/48

Base HP330,000
Map length5,200
Max enemies9
Spawn interval0.03s
Enemy traits MetalDarkAngelTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Metal Hippoe 1 250% 200 500 Start
Doge Dark 3 400% 20,000 8,000 20s 3–5s
Gory Dark 1 250% 100,000 7,807 40s
Gabriel 3 250% 32,500 3,875 50s 4–6s
Heavenly Hippoe 1 250% 137,500 4,500 66.67s
Doge Dark Unlimited 400% 20,000 8,000 80s 13.33–20s
Gabriel Unlimited 250% 32,500 3,875 100s 20–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Gabriel 5 250% 32,500 3,875 Immediately 5–10s
Heavenly Hippoe 3 250% 137,500 4,500 Immediately 10–20s
Angelic Gory 1 150% 147,000 8,350 Immediately
Dark Otter Boss 1 150% 262,500 9,745 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.