Into the Future · ItF Ch.3 · 35/48
Base HP330,000
Map length5,200
Max enemies9
Spawn interval0.03s
Enemy traits DarkAngelTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 250% | 200 | 500 | Start | — |
| | 3 | 400% | 20,000 | 8,000 | 20s | 3–5s |
| | 1 | 250% | 100,000 | 7,807 | 40s | — |
| | 3 | 250% | 32,500 | 3,875 | 50s | 4–6s |
| | 1 | 250% | 137,500 | 4,500 | 66.67s | — |
| | Unlimited | 400% | 20,000 | 8,000 | 80s | 13.33–20s |
| | Unlimited | 250% | 32,500 | 3,875 | 100s | 20–30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 5 | 250% | 32,500 | 3,875 | Immediately | 5–10s |
| | 3 | 250% | 137,500 | 4,500 | Immediately | 10–20s |
| | 1 | 150% | 147,000 | 8,350 | Immediately | — |
| | 1 | 150% | 262,500 | 9,745 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.