Into the Future · ItF Ch.3 · 32/48

Base HP300,000
Map length6,000
Max enemies12
Spawn interval0.03s
Enemy traits DarkTraitlessAlienAngel

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Dark Unlimited 400% 20,000 8,000 20s 26.67–40s
Doge Dark Unlimited 400% 20,000 8,000 22s 26.67–40s
Doge 10 1500% 1,350 120 33.33s 3.33–6.67s
Shibalien 10 600% 5,400 900 33.33s 3.33–6.67s
Gabriel Unlimited 250% 32,500 3,875 40s 26.67–40s
Gabriel Unlimited 250% 32,500 3,875 42s 26.67–40s
Doge 10 1500% 1,350 120 100s 3.33–6.67s
Shibalien 10 600% 5,400 900 100s 3.33–6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Gabriel 15 250% 32,500 3,875 Immediately 1.67–3.33s
Doge Dark 15 400% 20,000 8,000 Immediately 1–2s
Shadow Boxer K 3 200% 160,000 9,994 Immediately 10s
Kang Roo 5 1500% 60,000 3,750 Immediately 4–8s
Doge Boss 1 1500% 1,350 120 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.