Into the Future · ItF Ch.3 · 26/48

Base HP240,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Pigge 3 1500% 22,500 1,800 6.67s 13.33–20s
Sir Seal 3 1500% 37,500 2,250 13.33s 20–30s
Croco Unlimited 1500% 1,050 450 26.67s 3.33–6.67s
Ginger Snache Unlimited 200% 24,000 3,600 33.33s 5–10s
Croco Unlimited 1500% 1,050 450 50s 6.67–13.33s
Ginger Snache Unlimited 200% 24,000 3,600 60s 8.33–16.67s
Pigge Unlimited 1500% 22,500 1,800 66.67s 26.67–40s
Sir Seal Unlimited 1500% 37,500 2,250 100s 33.33–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Gory Dark 5 250% 100,000 7,807 Immediately 1.67–3.33s
Gory Dark 5 250% 100,000 7,807 Immediately 3.33–6.67s
Gory 5 1500% 15,000 1,200 Immediately 1.67–3.33s
Gory 5 1500% 15,000 1,200 Immediately 3.33–6.67s
Croco Boss 1 1500% 1,050 450 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.