Into the Future · ItF Ch.3 · 22/48
Base HP160,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 10 | 1200% | 1,080 | 96 | Start | 6.67–13.33s |
| | 10 | 1200% | 1,200 | 180 | Start | 6.67–13.33s |
| | 10 | 1200% | 2,400 | 240 | Start | 6.67–13.33s |
| | 5 | 1200% | 960 | 360 | 30s | 30s |
| | 5 | 1200% | 960 | 360 | 31.67s | 30s |
| | 5 | 1200% | 960 | 360 | 33.33s | 30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | Unlimited | 1200% | 18,000 | 1,440 | Immediately | 26.67–40s |
| | Unlimited | 1200% | 6,000 | 600 | Immediately | 13.33–20s |
| | 1 | 200% | 800,000 | 9,674 | Immediately | — |
| | 1 | 1200% | 2,400 | 240 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.