Into the Future · ItF Ch.3 · 18/48
Base HP90,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits AlienAngelFloatingTraitless
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | Unlimited | 500% | 4,500 | 750 | Start | 6.67–13.33s |
| | Unlimited | 500% | 4,500 | 750 | 4s | 13.33–26.67s |
| | Unlimited | 250% | 32,500 | 3,875 | 13.33s | 20–30s |
| | 3 | 500% | 35,000 | 1,000 | 23.33s | 33.33s |
| | 3 | 500% | 35,000 | 1,000 | 30s | 33.33s |
| | 3 | 250% | 137,500 | 4,500 | 40s | 33.33–50s |
| | 3 | 500% | 75,000 | 2,500 | 50s | 20s |
| | Unlimited | 1200% | 60,000 | 4,200 | 60s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 3 1×3 | 1200% | 60,000 | 4,200 | Immediately | 0.07s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.