Into the Future · ItF Ch.2 · 41/48
Base HP292,500
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAlienFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1200% | 2,400 | 240 | 6s | 5–10s |
| | Unlimited | 1200% | 12,000 | 1,200 | 12s | 26.67–40s |
| | 5 | 250% | 2,250 | 375 | 16.67s | 5–10s |
| | Unlimited | 1200% | 12,000 | 960 | 20s | 26.67–40s |
| | 5 | 250% | 2,250 | 375 | 33.33s | 5–10s |
| | 5 | 250% | 2,250 | 375 | 83.33s | 5–10s |
| | 5 | 250% | 2,250 | 375 | 133.33s | 5–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 2 types | ||||||
| | 3 1×3 | 250% | 50,000 | 2,000 | Immediately | 0.07s |
| | 1 | 250% | 44,442 | 1,942 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.