Into the Future · ItF Ch.2 · 35/48

Base HP247,500
Map length5,200
Max enemies9
Spawn interval0.03s
Enemy traits MetalDarkAngelTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Metal Hippoe 1 200% 160 400 Start
Doge Dark 3 200% 10,000 4,000 26.67s 3–5s
Gory Dark 1 200% 80,000 6,246 46.67s
Gabriel 3 200% 26,000 3,100 60s 4–6s
Heavenly Hippoe 1 200% 110,000 3,600 73.33s
Doge Dark Unlimited 200% 10,000 4,000 93.33s 13.33–20s
Gabriel Unlimited 200% 26,000 3,100 100s 20–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Gabriel 3 200% 26,000 3,100 Immediately 5–10s
Heavenly Hippoe 2 200% 110,000 3,600 Immediately 13.33–20s
Dark Otter Boss 1 100% 175,000 6,497 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.