Into the Future · ItF Ch.2 · 18/48
Base HP67,500
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAlienFloating
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | Unlimited | 800% | 720 | 64 | Start | 5–13.33s |
| | Unlimited | 800% | 800 | 120 | 13.33s | 5–13.33s |
| | 3 | 800% | 8,000 | 640 | 20s | 53.33s |
| | 3 | 800% | 8,000 | 640 | 23s | 53.33s |
| | Unlimited | 250% | 17,500 | 500 | 36.67s | 53.33–80s |
| | Unlimited | 800% | 560 | 240 | 40s | 6.67–13.33s |
| | Unlimited | 800% | 40,000 | 2,800 | 60s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 250% | 17,500 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.