Into the Future · ItF Ch.2 · 16/48
Base HP60,000
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits RedTraitlessAlienFloating
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | Unlimited | 800% | 12,000 | 960 | 0.07s | 36.67s |
| | 3 | 800% | 4,000 | 400 | 13.33s | 10–20s |
| | 1 | 800% | 8,000 | 640 | 21.33s | — |
| | 1 | 800% | 8,000 | 640 | 23.33s | — |
| | 1 | 250% | 37,500 | 1,250 | 30s | — |
| | Unlimited | 250% | 2,250 | 375 | 50s | 20–40s |
| | 2 | 800% | 40,000 | 2,800 | 66.67s | 2–4s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 800% | 4,000 | 400 | Immediately | 13.33–26.67s |
| Once base HP ≤ 80% 1 type | ||||||
| | 1 | 100% | 120,000 | 2,200 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.