Into the Future · ItF Ch.1 · 41/48
Base HP195,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAlienFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 600% | 1,200 | 120 | 6s | 5–10s |
| | Unlimited | 600% | 6,000 | 600 | 12s | 26.67–40s |
| | 5 | 100% | 900 | 150 | 16.67s | 5–10s |
| | Unlimited | 600% | 6,000 | 480 | 20s | 26.67–40s |
| | 5 | 100% | 900 | 150 | 33.33s | 5–10s |
| | 5 | 100% | 900 | 150 | 83.33s | 5–10s |
| | 5 | 100% | 900 | 150 | 133.33s | 5–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 2 types | ||||||
| | 3 1×3 | 100% | 20,000 | 800 | Immediately | 0.07s |
| | 1 | 100% | 17,777 | 777 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.