Into the Future · ItF Ch.1 · 32/48
Base HP150,000
Map length6,000
Max enemies8
Spawn interval0.03s
Enemy traits DarkTraitlessAlien
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 100% | 5,000 | 2,000 | 20s | 30–60s |
| | Unlimited | 100% | 5,000 | 2,000 | 22s | 30–60s |
| | 5 | 500% | 450 | 40 | 33.33s | 3.33–6.67s |
| | 5 | 100% | 900 | 150 | 33.33s | 3.33–6.67s |
| | Unlimited | 500% | 350 | 150 | 36.67s | 6.67–16.67s |
| | Unlimited | 500% | 500 | 75 | 38.67s | 6.67–16.67s |
| | 5 | 500% | 450 | 40 | 100s | 3.33–6.67s |
| | 5 | 100% | 900 | 150 | 100s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 100% | 80,000 | 4,997 | Immediately | — |
| | 5 | 500% | 20,000 | 1,250 | Immediately | 4–8s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.