Into the Future · ItF Ch.1 · 29/48
Base HP150,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 500% | 500 | 75 | 0.07s | — |
| | Unlimited | 500% | 500 | 75 | 3.33s | 6–12s |
| | Unlimited | 500% | 1,000 | 100 | 16s | 6.67–13.33s |
| | Unlimited | 500% | 7,500 | 600 | 20s | 44s |
| | 2 | 500% | 7,500 | 600 | 25s | 44s |
| | 1 | 500% | 7,500 | 600 | 30s | — |
| | 3 | 100% | 7,000 | 200 | 53.33s | 53.33–80s |
| | 10 | 500% | 1,000 | 100 | 66.67s | 4–8s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 2 types | ||||||
| | Unlimited | 100% | 900 | 150 | Immediately | 13.33–26.67s |
| | 1 | 100% | 30,000 | 1,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.