Into the Future · ItF Ch.1 · 12/48
Base HP25,000
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessAlienRed
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 10 | 200% | 180 | 16 | Start | 10–20s |
| | 2 | 200% | 180 | 16 | 5.33s | 4–8s |
| | 10 | 200% | 200 | 30 | 10.67s | 10–20s |
| | 2 | 200% | 400 | 40 | 32s | 6–12s |
| | Unlimited | 200% | 2,600 | 160 | 40s | 33.33–50s |
| | 5 | 75% | 675 | 112 | 50s | 40–60s |
| | 1 | 200% | 5,000 | 300 | 66.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 200% | 400 | 40 | Immediately | 10–20s |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 50% | 4,500 | 150 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.