Cats of the Cosmos · CotC Ch.1 Zombie · 48/48

Base HP600,000
Map length6,000
Max enemies30
Spawn interval0.03s
Enemy traits FloatingAlienZombieTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
The Cat God Boss 1 100% 1,399,999 53,997 6.67s
Shibalien Elite 3 300% 21,000 1,500 10s 3.33–6.67s
Star Peng 2 300% 42,000 2,250 11.67s 6.67–13.33s
General GreGory 1 300% 45,000 1,701 13.33s
Zoge 3 250% 37,500 4,500 10s 3.33s
Zapy 1 100% 390,000 38,000 40s
Shibalien Elite 3 300% 21,000 1,500 86.67s 6.67–10s
Star Peng 2 300% 42,000 2,250 88.33s 10–16.67s
General GreGory 1 300% 45,000 1,701 90s
Zoge 3 250% 37,500 4,500 86.67s 6.67–10s
Zackie Peng 2 250% 105,000 20,000 88.33s 10–16.67s
Shibalien Elite 3 300% 21,000 1,500 173.33s 6.67–10s
Star Peng 1 300% 42,000 2,250 176.67s
General GreGory 1 300% 45,000 1,701 180s
Zoge 3 250% 37,500 4,500 173.33s 6.67–10s
Zapy 1 100% 390,000 38,000 180s
Shibalien Elite Unlimited 300% 21,000 1,500 266.67s 166.67–173.33s
Shibalien Elite Unlimited 300% 21,000 1,500 267.33s 166.67–173.33s
Shibalien Elite Unlimited 300% 21,000 1,500 268s 166.67–173.33s
Zoge Unlimited 250% 37,500 4,500 266.67s 166.67–173.33s
Zoge Unlimited 250% 37,500 4,500 267.33s 166.67–173.33s
Star Peng Unlimited 300% 42,000 2,250 266.67s 166.67–173.33s
Star Peng Unlimited 300% 42,000 2,250 268.33s 166.67–173.33s
Zackie Peng Unlimited 250% 105,000 20,000 266.67s 166.67–173.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 1 type
General GreGory 1 300% 45,000 1,701 Immediately
Once base HP ≤ 80% 1 type
General GreGory 1 300% 45,000 1,701 Immediately
Once base HP ≤ 70% 1 type
General GreGory 1 300% 45,000 1,701 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.