Into the Future · ItF Ch.3 Zombie · 45/48
Base HP742,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienZombieFloatingTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 5 | 1400% | 42,000 | 12,600 | Start | 13.33–26.67s |
| | 5 | 1400% | 12,600 | 2,100 | 6s | 12–24s |
| | 1 | 1400% | 98,000 | 2,800 | 30s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | Unlimited | 1400% | 42,000 | 12,600 | Immediately | 20–30s |
| | 10 | 250% | 37,500 | 12,500 | Immediately | 5–10s |
| | 2 | 250% | 100,000 | 10,000 | Immediately | 9–18s |
| | 3 | 1400% | 126,000 | 4,200 | Immediately | 3–6s |
| | 1 | 150% | 180,000 | 7,500 | Immediately | — |
| | 1 | 200% | 90,000 | 2,400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.