Into the Future · ItF Ch.3 Zombie · 40/48
Base HP560,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAlienZombieAngel
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 20 | 2400% | 1,920 | 720 | Start | 0.67–1s |
| | Unlimited | 1400% | 12,600 | 2,100 | 20s | 6.67–13.33s |
| | 3 | 250% | 105,000 | 20,000 | 26.67s | 26.67–40s |
| | Unlimited | 300% | 39,000 | 4,650 | 40s | 16.67–33.33s |
| | Unlimited | 2400% | 1,920 | 720 | 60s | 6.67–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 2 | 100% | 333,333 | 333 | Immediately | 40s |
| | 3 | 300% | 39,000 | 4,650 | Immediately | 0.07s |
| | 3 | 1400% | 12,600 | 2,100 | Immediately | 0.07s |
| | 1 | 250% | 187,500 | 11,250 | Immediately | — |
| | 5 | 200% | 196,000 | 11,134 | Immediately | 16.67s |
| | 1 | 2400% | 1,920 | 720 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.