Into the Future · ItF Ch.3 Zombie · 37/48
Base HP490,000
Map length5,500
Max enemies8
Spawn interval0.03s
Enemy traits AlienZombieRedFloatingTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 5 | 1400% | 12,600 | 2,100 | 10s | 8–12s |
| | 5 | 150% | 15,000 | 9,750 | 16.67s | 13.33–26.67s |
| | 1 | 2400% | 360,000 | 12,000 | 20s | — |
| | 1 | 2400% | 360,000 | 12,000 | 26.67s | — |
| | 5 | 150% | 15,000 | 9,750 | 40s | 16.67–33.33s |
| | 1 | 1000% | 350,000 | 5,000 | 60s | — |
| | Unlimited | 250% | 40,000 | 5,000 | 66.67s | 30–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 80% 4 types | ||||||
| | Unlimited | 1400% | 12,600 | 2,100 | Immediately | 10–20s |
| | 3 | 100% | 333,333 | 333 | Immediately | 30s |
| | 1 | 1400% | 248,878 | 10,878 | Immediately | — |
| | 1 | 300% | 1,200,000 | 14,511 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.