Into the Future · ItF Ch.3 Zombie · 26/48

Base HP504,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessAngelDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Zroco 2 250% 37,500 12,500 6.67s 8.33s
Znache 2 250% 40,000 5,000 13.33s 10s
Gory 1 2400% 24,000 1,920 20s
Zigge 2 250% 120,000 9,000 100s 33.33–50s
Zir Zeal 2 250% 187,500 11,250 133.33s 40–60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Zroco 5 250% 37,500 12,500 Immediately 16.67–20s
Znache 5 250% 40,000 5,000 Immediately 16.67–20s
Angelic Gory 2 300% 294,000 16,701 Immediately 23.33–26.67s
Gory Dark 2 300% 120,000 9,369 Immediately 23.33–26.67s
Gory 5 2400% 24,000 1,920 Immediately 3.33–6.67s
Zory 2 250% 125,000 9,472 Immediately 16.67–20s
Croco Boss 1 10% 7 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.