Into the Future · ItF Ch.3 Zombie · 23/48
Base HP420,000
Map length5,600
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombieDarkAlien
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 2 | 2400% | 96,000 | 6,000 | 3.33s | 6.67s |
| | Unlimited | 250% | 37,500 | 4,500 | 25.33s | 16.67–26.67s |
| | Unlimited | 250% | 40,000 | 5,000 | 26.67s | 20–30s |
| | Unlimited | 250% | 37,500 | 12,500 | 30s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 2400% | 96,000 | 6,000 | Immediately | 13.33–23.33s |
| | 1 | 300% | 240,000 | 14,991 | Immediately | — |
| | 2 | 800% | 192,000 | 22,400 | Immediately | 16.67–23.33s |
| | 1 | 250% | 250,000 | 19,992 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.