Into the Future · ItF Ch.3 Zombie · 20/48
Base HP336,000
Map length4,400
Max enemies8
Spawn interval0.03s
Enemy traits ZombieRedAlienFloatingTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 2 types | ||||||
| | 10 | 150% | 15,000 | 9,750 | 6s | 3–6s |
| | 5 | 150% | 15,000 | 9,750 | 12s | 5–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 2400% | 12,000 | 1,200 | Immediately | 10–20s |
| | Unlimited | 300% | 36,000 | 5,400 | Immediately | 13.33–26.67s |
| | 3 | 800% | 160,000 | 6,400 | Immediately | 20s |
| | 1 | 1400% | 248,878 | 10,878 | Immediately | — |
| | 1 | 250% | 250,000 | 19,992 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.