Into the Future · ItF Ch.3 Zombie · 18/48
Base HP315,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAngelAlienFloatingTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 250% | 37,500 | 4,500 | Start | 5–10s |
| | 3 | 250% | 32,500 | 3,875 | 13.33s | 5–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 7 types | ||||||
| | Unlimited | 250% | 32,500 | 3,875 | Immediately | 20–30s |
| | 3 | 250% | 137,500 | 4,500 | Immediately | 6.67–13.33s |
| | 3 | 1400% | 98,000 | 2,800 | Immediately | 13.33–16.67s |
| | 2 | 1400% | 248,878 | 10,878 | Immediately | 26.67s |
| | 2 | 250% | 100,000 | 10,000 | Immediately | 0.07s |
| | 2 | 250% | 125,000 | 9,472 | Immediately | 13.33s |
| | 1 | 10% | 20 | 2 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.