Into the Future · ItF Ch.2 Zombie · 41/48
Base HP468,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAlienZombieFloating
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 1800% | 3,600 | 360 | 6s | 5–10s |
| | 5 | 1000% | 9,000 | 1,500 | 16.67s | 5–10s |
| | 5 | 1000% | 9,000 | 1,500 | 33.33s | 5–10s |
| | 5 | 1000% | 9,000 | 1,500 | 83.33s | 5–10s |
| | 5 | 1000% | 9,000 | 1,500 | 133.33s | 5–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 5 | 100% | 17,500 | 17,000 | Immediately | 13.33–20s |
| | 1 | 200% | 100,000 | 7,578 | Immediately | — |
| | 3 | 1000% | 177,770 | 7,770 | Immediately | 10s |
| | 1 | 120% | 480,000 | 5,400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.