Into the Future · ItF Ch.2 Zombie · 38/48

Base HP480,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitlessZombie

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
LeMurr Boss 1 1000% 200,000 8,000 20s
Those Guys 3 1800% 3,600 360 26.67s 16.67s
Those Guys 3 1800% 3,600 360 29.33s 16.67s
Those Guys 3 1800% 3,600 360 36s 16.67s
Zoge 3 200% 30,000 3,600 33.33s 16.67–26.67s
Znache 3 200% 32,000 4,000 40s 16.67–33.33s
Zroco 3 200% 30,000 10,000 46.67s 16.67–33.33s
Cadaver Bear 1 120% 144,000 6,000 53.33s
Mistress Celeboodle 5 750% 33,750 28,125 60s 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
LeMurr 3 1000% 200,000 8,000 Immediately 6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.