Into the Future · ItF Ch.2 Zombie · 32/48

Base HP360,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits DarkZombieAlienTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Doge Dark Unlimited 400% 20,000 8,000 20s 30–60s
Doge Dark Unlimited 400% 20,000 8,000 22s 30–60s
Zoge 3 200% 30,000 3,600 33.33s 3.33–6.67s
Shibalien 5 1000% 9,000 1,500 33.33s 3.33–6.67s
Zroco Unlimited 200% 30,000 10,000 36.67s 13.33–33.33s
Znache Unlimited 200% 32,000 4,000 38.67s 13.33–33.33s
Zoge 3 200% 30,000 3,600 100s 3.33–6.67s
Shibalien 5 1000% 9,000 1,500 100s 3.33–6.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Scissoroo 3 600% 144,000 16,800 Immediately 4–8s
Zang Roo 2 200% 200,000 15,994 Immediately 4–8s
Shadow Boxer K Boss 1 200% 160,000 9,994 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.