Into the Future · ItF Ch.2 Zombie · 4/48

Base HP192,000
Map length5,200
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombieAlien

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Baa Baa 2 1800% 9,000 900 Start 6.67s
Squire Rel 4 1800% 1,440 540 3.33s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 5 types
Zomboe Unlimited 200% 80,000 8,000 Immediately 13.33–26.67s
Zroco Unlimited 200% 30,000 10,000 Immediately 5–10s
Squire Rel Unlimited 1800% 1,440 540 Immediately 10–20s
Shibalien Unlimited 1000% 9,000 1,500 Immediately 13.33–20s
Shibalien 9 1000% 9,000 1,500 Immediately 1–2s
Shibalien 3 1000% 9,000 1,500 Immediately 2–4s
Zang Roo 2 200% 200,000 15,994 Immediately 20s
Shibalien Boss 1 100% 900 150 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.