Into the Future · ItF Ch.2 Zombie · 23/48
Base HP360,000
Map length5,600
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombieAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 2 | 1800% | 72,000 | 4,500 | 3.33s | 6.67s |
| | Unlimited | 200% | 30,000 | 3,600 | 25.33s | 16.67–26.67s |
| | Unlimited | 200% | 32,000 | 4,000 | 26.67s | 20–30s |
| | Unlimited | 200% | 30,000 | 10,000 | 30s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 750% | 1,200,000 | 13,492 | Immediately | — |
| | 2 | 600% | 144,000 | 16,800 | Immediately | 16.67–23.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.