Into the Future · ItF Ch.2 Zombie · 16/48
Base HP240,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits ZombieRedTraitlessAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 2 | 200% | 96,000 | 7,200 | 3.33s | 36.67s |
| | 3 | 1800% | 9,000 | 900 | 13.33s | 16.67–30s |
| | Unlimited | 1800% | 1,440 | 540 | 20s | 10–20s |
| | Unlimited | 1000% | 9,000 | 1,500 | 23.33s | 26.67–53.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 200% | 100,000 | 7,578 | Immediately | 26.67s |
| | 2 1×2 | 1000% | 9,000 | 1,500 | Immediately | 0.07s |
| | 1 | 600% | 720,000 | 13,200 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.