Into the Future · ItF Ch.2 Zombie · 1/48
Base HP96,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits ZombieAlienTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 200% | 30,000 | 3,600 | Start | 6.67–20s |
| | 3 | 200% | 32,000 | 4,000 | 3.33s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 6,500 | 10s | 10–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 9 3×3 | 1000% | 9,000 | 1,500 | Immediately | 20s |
| | 2 | 200% | 84,000 | 16,000 | Immediately | 6.67s |
| | 30 | 100% | 10,000 | 6,500 | Immediately | 1.67–3.33s |
| | 1 | 10% | 90 | 15 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.