Into the Future · ItF Ch.1 Zombie · 8/48
Base HP100,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessZombieAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 1200% | 6,000 | 600 | 20s | 16.67–33.33s |
| | Unlimited | 1200% | 6,000 | 600 | 25s | 16.67–33.33s |
| | Unlimited | 1200% | 2,400 | 240 | 26.67s | 5–16.67s |
| | Unlimited | 1200% | 960 | 360 | 40s | 10–20s |
| | 1 | 150% | 112,500 | 6,750 | 60s | — |
| | 1 | 150% | 112,500 | 6,750 | 116.67s | — |
| | 1 | 150% | 112,500 | 6,750 | 170s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 3 types | ||||||
| | 5 | 1200% | 6,000 | 600 | Immediately | 5–10s |
| | 3 | 1200% | 180,000 | 6,000 | Immediately | 20s |
| | 1 | 500% | 75,000 | 2,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.