Into the Future · ItF Ch.1 Zombie · 40/48
Base HP400,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessZombieAlien
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 20 | 1200% | 960 | 360 | Start | 0.67–1s |
| | Unlimited | 1200% | 2,400 | 240 | 20s | 5–10s |
| | Unlimited | 150% | 22,500 | 2,700 | 20s | 13.33–26.67s |
| | Unlimited | 1200% | 15,600 | 960 | 26.67s | 26.67–40s |
| | 5 | 500% | 75,000 | 2,500 | 33.33s | 16–24s |
| | 3 | 150% | 112,500 | 6,750 | 33.33s | 32–48s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 1200% | 960 | 360 | Immediately | 3.33–10s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.