Into the Future · ItF Ch.1 Zombie · 26/48
Base HP360,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessDark
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 2 | 150% | 22,500 | 7,500 | 6.67s | 8.33s |
| | 2 | 150% | 24,000 | 3,000 | 13.33s | 10s |
| | 1 | 1200% | 12,000 | 960 | 20s | — |
| | 2 | 150% | 72,000 | 5,400 | 100s | 33.33–50s |
| | 2 | 150% | 112,500 | 6,750 | 133.33s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 5 | 150% | 22,500 | 7,500 | Immediately | 16.67–20s |
| | 5 | 150% | 24,000 | 3,000 | Immediately | 16.67–20s |
| | 2 | 200% | 80,000 | 6,246 | Immediately | 23.33–26.67s |
| | 5 | 1200% | 12,000 | 960 | Immediately | 3.33–6.67s |
| | 2 | 150% | 75,000 | 5,683 | Immediately | 16.67–20s |
| | 1 | 100% | 15,000 | 5,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.